Underpinning its design choices is a clear sense of theatricality and showmanship – it reads and presents almost like a play in multiple parts and Mario makes for a charming leading man, “yahoo”s and all. That duality of relying on tried and true sensibilities from games like Super Mario Sunshine and outliers from the Nintendo stable like The Legend of Zelda: A Link Between Worlds brought an incredible amount of flavour and pizzaz to the proceedings, and I’m not only saying this because there’s a food-themed kingdom in the game. Super Mario Odyssey is many things, but at its heart, it is both an homage to the Mario titles of yesteryear and an entirely new beast. Related reading: Mario Kart 8 is another obvious choice for Nintendo fans on Nintendo Switch. Now that I’ve played the game, I can wholeheartedly say that the wait was worth it, and that if I had any doubts about Nintendo’s ability to guide this franchise in the right direction, they’ve been summarily eradicated. The consensus seemed to be that the game would be great, but as the weeks leading up to it threw out hits like Fire Emblem Warriors and announcements of other blockbusters (Wolfenstein and Skyrim come to mind here), it was easy for Super Mario Odyssey to fall off one’s radar. October seemed miles away at the time, and as other spectacular releases made their way onto the Switch months later, the Mario-fever started to cool. When its trailer opened with a rampaging tyrannosaurus rex before shifting into the relentlessly upbeat strains of Jump Up, Super Star and a montage of spectacular, colourful worlds, I was hooked. Thinking back to Super Mario Odyssey’s performance on the Nintendo stage at this year’s E3, it was always going to be an incredible, theatrical masterpiece.
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